Coming soon

Ratcatcher Magazine Issue 01

$15.00

While some heroes are chasing glory, fighting tyrants and accomplishing epic deeds, others prefer to stay down to earth, in the muck, helping those in need. The common people have a name for these heroes: Ratcatchers.

Ratcatcher Magazine is a community content zine for MCDM's Draw Steel. It's designed to give up-and-coming third party DS developers a place to show off new creations, give advice, or even worldbuild or write fiction. But that's not all: Ratcatcher is designed to help you as the Director and creator.

All text in Ratcatcher Magazine is licensed under a license similar to the Draw Steel Creator License, meaning you can re-use it and republish it in your own creations. It's a community zine, with the emphasis on community. We want this to be a gift to you, to help support the community, while also drawing on its wealth of creative talent and skill to also uplift new creators and give them a voice.

Ratcatcher Magazine is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC. DRAW STEEL © 2024 MCDM Productions, LLC.

Issue 01 contains:

Living Traps by Spencer Hibnick
A collection of bizarre traps written in the style of grant rejection letter. Each trap adds a creature to the battlefield after the trap is triggered.

Mimics by Sam McGurran
A mimic that can challenge a level 1 party, evoking that old-school dungeon feel with a modern, action-oriented design.

The Grounds of Battle by Félix Gauthier-Mamaril
Which battlemaps are good for Draw Steel? What constitutes cover? How deep a hole do you need to dig to make sure your enemies can't reach you? Find the answers to these questions and some advice on how to make any map a Draw Steel map here.

Dryads & Anthousai (Flowerfolk) Ancestries by Joel Russ
A pair of new, plant-based ancestries for your heroes.

The Elemental Dancers of Avahndi by Aaron Flavius West
The elemental dancers of Avahndi; 1st echelon enemies which use formations and movement to evoke particular elements in communal spell casting.

Creatures of The Wode by Chris Hopper
The Wode is home to things far older than the human kingdoms that press against the treeline now. Woe be to any adventurer now traveling too deep into the Wode today. There are places there even the elves dare not tread.